Published at: 09:11 am - Wednesday November 04 2009
Originally, I posted this in a thread on the official damage dealing forums. It’s garnered quite a few replies- none of which I can reply to atm because the login servers are down for maintenance. I really need to stop procrastinating my homework any way, so it’s probably for the best. I’ll reply to most [...]
Published at: 05:11 pm - Tuesday November 03 2009
Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
It’s not a huge buff. BUT, Fire Elemental can now be up 1/5 of the time, and is going to be able to be used at least every other boss attempt, rather than every [...]
Published at: 04:10 pm - Tuesday October 13 2009
Death Knight
Item – Death Knight T10 DPS Relic (Obliterate, Scourge Strike, Death Strike) – Your Obliterate, Scourge Strike, and Death Strike abilities grants 73 Strength for 15 sec. Stacks up to 5 times.
Item – Death Knight T10 Tank Relic (Runestrike) – Your Rune Strike ability grants 44 dodge rating for 15 sec. Stacks up to [...]
Published at: 06:10 pm - Wednesday October 07 2009
I have to skedaddle to raid tonight, but I thought I’d share these tantalizing teasers real quick.
Item – Shaman T10 Restoration 2P Bonus – Your Riptide spell grants 20% spell haste for your next spellcast.
Item – Shaman T10 Restoration 4P Bonus – Your Chain Heal critical strikes cause the target to heal for 25% of [...]
Published at: 12:10 am - Tuesday October 06 2009
Enhancement aoe is pathetic. There’s no lying about it, or sugar coating it, or pretending the spark still exists in your relationship with aoe. Other than a 20 minute cooldown that we need to save for burst single target dps phases anyway, our aoe consists of a totem that takes twenty seconds to do it’s [...]
Published at: 08:10 pm - Saturday October 03 2009
Last patch (3.2), I was incredibly lack luster about getting onto the PTR and doing some testing. For 3.2.2, I didn’t think testing was that big of a deal because it was a minor content patch, so I didn’t do any testing there, either. For 3.3, which looks now to be shaping up to be [...]